Studio story

Meet the team steering Rivenstone Games

We build merge games with muddy boots, bright ideas, and a proper fascination for river life. Curious who’s behind the worlds, the art, and the weirdly satisfying puzzle loops?

Indie game studio team gathered beside a softly lit river map and concept artwork in a glass-walled office

Meet the Crew

Five people, one shared obsession. Who shapes the river worlds you keep coming back to?

Talk to us
Alex Rivers smiling beside freshwater research notes and early merge-game sketches in the studio

Founder & Creative Lead

Alex Rivers

Marine biologist turned game designer, Alex spends half the day studying freshwater ecosystems and the other half turning them into playful mechanics. Why rivers? Because they’re alive, layered, and never quite the same twice.

He leads the tone, the lore, and the little environmental details that make our games feel hand-tended rather than mass-produced.

Emily Stone holding watercolor brushes beside painted river backdrops and layered foliage studies

Lead Artist

Emily Stone

Emily paints with watercolours first and pixels second, which is why our riverbanks look gentle, textured, and a bit magical. Ever wondered why the reflections feel so calm at dusk?

She builds the mood boards, the hand-painted backgrounds, and the seasonal colour shifts that give each location its own pulse.

Jordan Fisher reviewing merge-system diagrams on a laptop in front of a river-themed prototype build

Lead Developer

Jordan Fisher

Jordan built our RiverMerge engine and keeps the pacing tight when the board gets crowded. He loves the hard part. Clean code, smooth animations, no fuss.

Sam Brook hosting a live community stream with fishing gear props and chat windows on a studio monitor

Community Manager

Sam Brook

Sam’s the voice behind our Discord, the organiser of stream nights, and the one who reads every player message with genuine care. Got feedback? He’ll actually listen.

Naomi Holt arranging playtest notes and balancing charts beside a prototype fishing mini-game

Live Ops Producer

Naomi Holt

Naomi keeps events moving, rewards fair, and releases on schedule. She’s the calm in the current. Without her, who’d keep the whole thing from drifting?

Our Journey Downriver

A few stops along the way. Not a straight line, of course.

Built in Sandwell, UK, and carried by player support worldwide.

2020

Prototype ‘Pebble Merge’ wins an indie game jam

A tiny prototype, a surprising reaction, and a queue of players asking for “just one more level”. That’s when we realised there was something special in the current.

2021

The studio is founded in Sandwell

Our first office at 10 Rounds Green Road was equal parts desk space and dream space. Small team, big plans. Why wait for a perfect moment?

2023

‘Riverstone Merge’ launches on iOS and Android

The first month brought 100,000 downloads, which still feels unreal. Players latched onto the rhythm, the fishing loops, and the riverbank stories.

2024

More than 1 million players worldwide

We crossed a milestone and kept building. Now we’re deep into Fisher's Tale, which asks a simple question: what happens when merge mechanics grow up a little?

Our River Philosophy

Three values, one direction. Simple on paper, demanding in practice.

Sustainability. Community. Innovation.

Sustainability

We partner with river conservation groups and donate a portion of in-app purchases. If our games celebrate waterways, shouldn’t they help protect them?

Community

Discord feedback sessions, livestream Q&As, and a friendly tone are part of the routine. We want players to feel seen, not processed.

Innovation

We keep pushing merge mechanics with seasonal systems, deeper progression, and RPG layers that don’t get in the way. Should a good idea feel safe? Probably not.

Want to know what drives us?

We’re a small indie studio, but we think in long arcs. A careful puzzle. A softer river light. A community message that changes a feature for the better. That’s the work we care about.

If you’ve played our games, shared feedback, or just found a quiet moment in one of our river worlds, thank you. Seriously. Why else make games if not for that connection?

Email support
Call us
+447361658792
Visit us
10 Rounds Green Road, Sandwell, Sandwell, B69 2BU, UK

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